Top 12 Reiner Knizia Games

I'm a big fan of the game designer Reiner Knizia, and these are my favorites of his designs. Inspired by Chris Farrell's list of a similar name. No effort made to factor in popularity, historical interest, or complexity of design, or to provide a cross section of different game types. So, basically a list of no interest to anyone.
  1. 1.
    Blue Moon (2004)
    A Magic: the Gathering-type card duel, except with a limited pool of cards and more restrictive deck-building rules. His magnum opus — if I could only own one game, this would be it.
  2. 2.
    Taj Mahal (2000)
    Originally published by Alea. A game which has a perfect blend of short-term tactics, long-term strategy, and tense interactions between players.
  3. 3.
    Ra (1999)
    One of the great auction games, and incredibly replayable. Belongs in every game collection.
  4. 4.
    Amun-Re (2003)
    Knizia's last real "gamer's game", and one of his best. Also an auction game at heart, though it contains many other elements as well. Weaving hut not included.
  5. 5.
    Ingenious (2004)
    A perfect design — simple to learn, interesting, fast-playing, and scales well from two to four players. Should be sold in every toy store alongside Monopoly.
  6. 6.
    Qin (2012)
    An abstract tile-laying game which is similar in feel to Ingenious, but also completely original. Simple, fast, fun. I usually win.
  7. 7.
    Carcassone: the Castle (2003)
    Technically Knizia co-designed this one, as it is based on Klaus-Jürgen Wrede's Carcassonne. A wonderful two-player tile-laying game in which you try to have just the right number of irons in the fire.
  8. 8.
    Schotten-Totten (1999)
    A perfect twenty-minute two-player card game. I prefer this more streamlined and elegant version to the more complicated and unpredictable American version, titled Battle Line.
  9. 9.
    Times Square (2006)
    Yet another two-player game, this one a tug-of-war of sorts. Has a backgammon-like feel to it, in that players need the same blend of luck and skill to win. The rules are a bit unintuitive, but once you get them down the game is brilliant.
  10. 10.
    Ra: the Dice Game (2009)
    Basically it's Knizia's take on Yahtzee, plus Ra's elaborate scoring. The only dice game you need.
  11. 11.
    Tower of Babel (2005)
    A fascinating area-majority game in which players need to strike deals with the competition to win. Requires a fix to the rules, however: leave out the special blue cards, which were misguidedly added by the publisher and not part of the original design.
  12. 12.
    Tigris & Euphrates (1997)
    The now-classic game of conflict in the ancient world. It's a strange game, though, in that you can apply a great deal of thought to it, but underneath there's still a great deal of luck involved. Perhaps like war itself?