My Most Anticipated Video Games of June 2016
June is looking like a stellar month for games with two titles I've been dying to play for years. I still won't believe number one and number two won't be again delayed until they're in my console! Oddly enough, both of these games are scheduled to launch on the same day! Here are my top 5 most anticipated games of June 2016.
- •5- Mirror's Edge Catalyst (June 7, XBO/PS4)I loved the original game but NEVER expected to get a sequel. While it may not be a day one purchase for me because of other games I want this month, I can't wait to see how critics feel about Faith's return and the more open world environment of this franchise reboot.
- •4- Kirby: Planet Robobot (June 10, 3DS)The best Kirby games are normally the non-traditional ones; Kirby's Dream Course and Kirby's Pinball Land are my two favourite games featuring the pink puffer. But I do still enjoy the traditional platformers, even if they are getting a bit same'ish. I'm hoping the mechs in this title will add a new, interesting mechanic to revitalize the series. Either way, like all Kirby games, I'm sure it'll be fun!
- •3- Lego Star Wars: The Force Awakens (June 24, XBO/PS4)I loved the movie, and I love Lego games, and the word on the street is that this game will fill in some gaps from the movie. For a guy with three Star Wars tattoos (with plans for a few more) that sounds like something I absolutely need in my life.
- •2- Mighty No. 9 (June 21, XBO/PS4)Mega Man creator, Keiji Inafune, decided he wanted to make a new Mega Man game. Unfortunately, Capcom owns Mega Man, and seemingly refuse to do anything with the IP, so Inafune decided to Kickstart his own Mega Man'esque title. After a style change and multiple, extensive delays, the game is finally slated to come out. My hopes are high, and I hope enough people still care to make the game a success and hopefully convince Capcom another Mega Man title is in order.
- •1- No Man Sky (June 21, PS4)No game has ever intrigued me quite as much as No Man Sky. I'm wondering if there is any way that Hello Games can possibly deliver on my expectations. Players explore a procedurally generated, deterministic open universe, which includes over 18 quintillion (1.8×1019) planets. It's basically my dream game, a literal complete universe to explore and engage in. But with a world that enormous comes a question: how quickly will the main premise get old? Only about a month before we get to find out.