PARKS AND REC CHARACTERS' FAVORITE UX METHODS (PROBABLY)

  1. Leslie Knope: Blue Sky Brainstorming
    Where there are no wrong answers. Lay out the very best plan you can think of, consider what's possible later. The sky is the limit!! Don't let any limitation hold you back!! Fill in that pit!!
  2. Ron Swanson: Prototyping
    When creating a mockup or wireframe of the design, you're probably working alone. You get to build the interface that the team designed and make sure all the pieces are there. It's not woodworking, but it's quiet and requires patience and care
  3. Ben Wyatt: Affinitization
    Organize a mass of messy ideas into nice, neat categories to find the bigger picture. Usually done with other people while one person facilitates. Ben would love to see a million messy post it notes organized in clean, straight lines
  4. April Ludgate: Contextual Interviewing
    Interviewing without direct or specific questions. Keep an air of mystery of your overall plan and never let the user know what you're thinking. You may need to adapt your questions or tone to make the user comfortable- as April did with Tynnyfer.
  5. Andy Dwyer: Group Interview
    Interview a group of people at once to find themes of pain points and areas of improvement. You get to be a detective, trying to determine how everything went wrong. Bert Macklin would definitely be someone you'd want around.
  6. Tom Haverford: Design Concept Walkthrough
    Present your interface idea to a bunch of stakeholders. While this is usually to get critique, Tom would probably have flashy graphics and strobe lights to keep stakeholders engaged and distracted. These are optional but encouraged.
  7. Donna Meagle: Site Visits
    Going to a customers' office to see how they use the product day-to-day. Takes observational skills, active listening, and knowing when to speak up and when to hold back. Donna spent 7 seasons observing, listening, and coming in when needed to make things better. She'd be perfect
  8. Jerry Gergich: Usabililty test planning
    Never let Jerry design anything. But monotonous tasks of making test plans- right up his alley! Getting the test plan in place requires taking notes, organizing them, and making sure everyone is aware of what's going on.
  9. Ann Perkins: Prioritization
    Maybe not everyone's favorite part of the process, but necessary and gets things done. Ann is realistic and level minded, which would be great for making sure everything is prioritized properly and actually attainable
  10. Leslie Knope again: actually all of them
    Leslie is an ideal UXer. She has big ideas and is amazing at planning, loves collaboration and getting everyone's input, and while she puts up a fight for what she believes in, it's usually for the greater good. Basically, I just try to emulate Leslie every day of my life.